
These materials are now hidden by default.Īdded trigger_catapult entity from Team Fortress 2įixed C_FireSmoke particle crash for goodįixed potential security issue with gmad.exe and specially crafted. Minor optimization to map lighting loadingĭo not allow npc_barnacle to pick up gibs it itself spits outįorce enable episodic behavior when npc_barnacle eats zombies so they are not just spat out as ragdollsĪdded an option to show unuseful materials in Hammer’s texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. “Addon is missing its file” problem now shows which addon exactly is broken You can now save dupes from the duplicator’s context panelĮxperiment: Count connecting players as bots until they fully join Improved spawnmenu resilience against addons that do not set Sandbox tool nameĬS:GO lobby is put into correct map category (Community Contribution)


Players now have to grant explicit permission for servers to be able to force voice chat on players Show severity of problems in the problems menuįailed addon downloads will now show up in the Problems menu with the reason why it failedĪdded ability to view and revoke granted permissions in the Problems menu Making a map save now stores the Workshop ID of the map file in the save file, and adds the option to subscribe to the map if the map is missing Garry’s Mod patch notes – December 15, 2021ĭuplicator tool will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator’s context menu.

Today’s Garry Mod July patch 2 will fix a few of these issues.
